How to create new scenario/mission
This manual is intended for the new reworked map editor. Not release yet, but you can already try it in the Steam beta branch. Currently it's the recommended way how to create the new maps.
Custom maps and mods
- All new or changed data (including new missions) are distributed and managed through the mods.
- Note: All scenarios are in fact missions without a campaign, so we will refer all new maps as a missions.
- Although working with the map editor won't require you to work directly with the raw mod data, the user should know the basic of how the mods work.
- See Quick Start & Modding Basics
Mission map vs Mission definition
Process of creating a new mission in Nebuchadnezzar has two main parts:
- 1) Define the mission.
- Create data structure for the mission.
- Define all of the mission's properties like available buildings, surrounding cities, mission objectives etc.
- 2) Create a map for the mission.
- Create the map itself.
- Place all terrains, buildings etc.
In-game editor's screens
In-game editor's screens description.
Mods management screen
This screen allows you to create new mods and to upload your mods to the Steam workshop.
- 1) List of your developers mods
- 2) Create new mod with the given name.
- 3) Upload selected mod to the Steam workshop
- 4) Go to the next screen with the mod's missions.
Missions management screen
This screen allows you to create map for the defined missions and access them for the future editing and testing.
- 1) List of your missions in the selected mod.
- 2) Create new map for the selected mission.
- 3) Open editor with the selected mission, either for empty map start or historical start.
- 4) Run the selected mission, either in empty map start or historical start.
- 5) Open missions definition tool. More below.
Definitions files editor
Nebuchadnezzar definition files generator (NDFG) is an externa tool to help users to create and edit missions' definition files.
- It can be launched from the game of separately in installation folder at
installation folder/binary/[linux, win]_editor/editor.exe
Mod selection screen
This screen contains tool description and mod selection.
- 1) Select mod to edit.
Mission selection screen
This screen contains all missions in the selected mod.
- 1) Select, remove or renamed selected mission.
- 2) Add (create) new mission.