Description Mission - atom description
Revision as of 17:25, 16 April 2021 by Polarski.nepos (talk | contribs) (Created page with "<- back to all classes === General description === *City atom represent other citites in the world you can trade with. *It also used to define player city on th...")
General description
- City atom represent other citites in the world you can trade with.
- It also used to define player city on the world map.
Properties description
Name | Type | Default value / Obligatory |
Description |
---|---|---|---|
name | locale string | obligatory | Name of the city. |
position | vec_1D[int, 2] | obligatory | Position of the city on the world map. |
label_alignment | vec_1D[int, 2] | obligatory | Alignment of city label on the world map. |
label_position | vec_1D[int, 2] | obligatory | Additional offset for city label on the world map. |
home_bezier_offset | vec_1D[int, 2] | obligatory | Home city offset for open trade bezier curve start position. |
this_bezier_offset | vec_1D[int, 2] | obligatory | This city offset for open trade bezier curve end position. |
control_point | vec_1D[int, 2] | obligatory | Control point position for open trade bezier curve. |
export_goods | vec_1D[atom[Goods]] | obligatory | List of goods player's city can export to this city. |
import_goods | vec_1D[atom[Goods]] | obligatory | List of goods player's city can import from this city. |
export_limits | vec_1D[int] | obligatory | Maximal year trade volume for export goods. |
import_limits | vec_1D[int] | obligatory | Maximal year trade volume for import goods. |
export_prices | vec_1D[int] | obligatory | Base prices for export goods. |
import_prices | vec_1D[int] | obligatory | Base prices for import goods. |
open_trade_goods | vec_1D[atom[Goods]] | empty vec | List of goods player can choose from to open trade route. |
open_trade_count | vec_1D[int] | empty vec | Required amount of goods to open trade goods. |
min_prestige | int | 0 | Required prestige to open trade route. |
max_prestige | int | 0 | Maximal value of prestige for computation prestige component of city relation. |
prestige_reached_event | atom[Event] | null | Event when reach city required prestige. |
trade_direction | string | obligatory | Direction from city trade ship will arrive. |
trade_ship | atom[Ship Trade] | null | Ship used as trade ship with this city. |
Properties in detail
position
- It's position in pixels from the top left cornder of map texture.
label alignment
- Use -1 for left/top alignment
- Use 0 for center alignment
- Use 1 for right/bottom alignment
max_prestige
- If defined then the prestige component of city relation is computed as ratio between current prestige and this max prestige multiply by maximal value of prestige relation component.
Example
atom ('city.nz.13.jerusalem', { name = "@city.jerusalem", position = {170, 210}, label_position = {-10, 13}, label_alignment = {1, 0}, control_point = {218, 183}, home_bezier_offset = {0, 0}, this_bezier_offset = {0, 0}, import_goods = { 'goods.brick', 'goods.dye', }, import_limits = { 90, 100, }, import_prices = { 15, 35, }, export_goods = { 'goods.gold_jewels', 'goods.grapes', }, export_limits = { 60, 30, }, export_prices = { 85, 40, }, open_trade_goods = { 'goods.gold_jewels', 'goods.grapes', 'goods.ceramic', }, open_trade_count = { 20, 35, 35, }, trade_direction = "north", trade_ship = 'ship.trade', prestige_reached_event = 'event.city_reached', min_prestige = 550, max_prestige = 1800, })