Mission - atom description
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General description
- Prestige atom determines how individual components of prestige contribute to the total prestige.
Properties description
| Name | Type | Default value / Obligatory |
Description |
|---|---|---|---|
| monument_atoms | vec_1D[atom[Mn_Category]] | obligatory | Vector of monument categories which will provide prestige. |
| monuments_atoms_weights | vec_1D[float] | obligatory | Vector of prestige increase for related monument categories. |
| population_atoms | vec_1D[atom[Resident]] | obligatory | Vector of residents types which will provide prestige. |
| population_atoms_weights | vec_1D[float] | obligatory | Vector of prestige factors for related resident types. |
| revenue_weight | float | obligatory | Revenue prestige factor. |
| ui_bound | int | obligatory | Maximal value of prestige for computing heights of columns in the prestige tab. |
Properties in detail
- See in-game prestige tab where you can find how individual components are computed using these data.
Example
atom ('prestige.nz.13',
{
monuments_atoms = {
'mn_category.temple.13',
'mn_category.palace.13',
'mn_category.garden.13',
},
monuments_atoms_weights = {
250.0,
300.0,
500.0,
},
population_atoms = {
'resident.lower',
'resident.middle',
'resident.upper',
},
population_atoms_weights = {
weight_lower,
weight_middle,
weight_upper,
},
revenue_weight = weight_revenue,
ui_bound = 2000,
})