City - atom description
Revision as of 10:37, 17 February 2021 by Polarski.nepos (talk | contribs) (→Properties description)
General description
- City atom represent other citites in the world you can trade with.
- It also used to define player city on the world map.
Properties description
Name | Type | Default value / Obligatory |
Description |
---|---|---|---|
name | locale string | obligatory | Name of the city. |
position | vec_1D[int, 2] | obligatory | Position of the city on the world map. |
label_alignment | vec_1D[int, 2] | obligatory | Alignment of city label on the world map. |
label_position | vec_1D[int, 2] | obligatory | Additional offset for city label on the world map. |
home_bezier_offset | vec_1D[int, 2] | obligatory | Home city offset for open trade bezier curve start position. |
this_bezier_offset | vec_1D[int, 2] | obligatory | This city offset for open trade bezier curve end position. |
control_point | vec_1D[int, 2] | obligatory | Control point position for open trade bezier curve. |
export_goods | vec_1D[atom[Goods]] | obligatory | List of goods player's city can export to this city. |
import_goods | vec_1D[atom[Goods]] | obligatory | List of goods player's city can import from this city. |
export_limits | vec_1D[int] | obligatory | Maximal year trade volume for export goods. |
import_limits | vec_1D[int] | obligatory | Maximal year trade volume for import goods. |
export_prices | vec_1D[int] | obligatory | Base prices for export goods. |
import_prices | vec_1D[int] | obligatory | Base prices for import goods. |
Properties in detail
- See in-game prestige tab where you can find how individual components are computed using these data.