Localization of base game and mods
Revision as of 13:40, 10 February 2021 by Polarski.nepos (talk | contribs) (→Two types of data to localize)
General localization vs mods localization
There are two types of data for localization.
General data
This data are used in the game regardless used mods.
- Example: main menu buttons, employees activies, amployees types, screen names etc.
Mods data
Data related to spcific mod.
- Example: mission description, building names, goods names etc.
- Do not forget that all Nebuchadnezzar missions and game data are also in the mod, so all related localization are in the mod as well.