Difference between revisions of "Mission - atom description"
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|no_path_residents_event || atom'''['''[[Event - atom description|Event]]''']''' || obligatory || Event atom when settlers are not able to reach empty houses. | |no_path_residents_event || atom'''['''[[Event - atom description|Event]]''']''' || obligatory || Event atom when settlers are not able to reach empty houses. | ||
|- | |- | ||
| − | |map || atom'''['''[[ | + | |map || atom'''['''[[Map - atom description|Map]]''']''' || obligatory || Mission map atom. |
| + | |- | ||
| + | |prestige || atom'''['''[[Prestige - atom description|Prestige]]''']''' || obligatory || Mission prestige atom. | ||
| + | |- | ||
| + | |requests || vec_1D'''[atom'''['''[[Request - atom description|Request]]''']]''' || obligatory || Mission requests. | ||
| + | |- | ||
| + | |demands || vec_1D'''[atom'''['''[[Demand - atom description|Demand]]''']]''' || obligatory || Mission demands (royal requests). | ||
|} | |} | ||
Revision as of 15:06, 16 April 2021
General description
- Mission atom is the main atom of any mission.
- It contains all settings of the mission or links to other atoms containg mission settings.
Properties description
| Name | Type | Default value / Obligatory |
Description |
|---|---|---|---|
| description | atom[Description Mission] | obligatory | Mission description atom. |
| first_residents_event | atom[Event] | obligatory | Event atom for the first incoming settlers. |
| leaving_residents_event | atom[Event] | obligatory | Event atom for the leaving settlers. |
| returning_residents_event | atom[Event] | obligatory | Event atom for the returning settlers. |
| no_path_residents_event | atom[Event] | obligatory | Event atom when settlers are not able to reach empty houses. |
| map | atom[Map] | obligatory | Mission map atom. |
| prestige | atom[Prestige] | obligatory | Mission prestige atom. |
| requests | vec_1D[atom[Request]] | obligatory | Mission requests. |
| demands | vec_1D[atom[Demand]] | obligatory | Mission demands (royal requests). |
Properties in detail
- See in-game prestige tab where you can find how individual components are computed using these data.
Example
atom ('prestige.nz.13',
{
monuments_atoms = {
'mn_category.temple.13',
'mn_category.palace.13',
'mn_category.garden.13',
},
monuments_atoms_weights = {
250.0,
300.0,
500.0,
},
population_atoms = {
'resident.lower',
'resident.middle',
'resident.upper',
},
population_atoms_weights = {
weight_lower,
weight_middle,
weight_upper,
},
revenue_weight = weight_revenue,
ui_bound = 2000,
})