Difference between revisions of "Localization of base game and mods"
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(Created page with "== Two types of data to localize ==") |
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− | == | + | == General localization vs mods localization == |
+ | There are two types of data for localization. | ||
+ | === General data === | ||
+ | This data are used in the game regardless used mods. | ||
+ | *Example: main menu buttons, employees activies, amployees types, screen names etc. | ||
+ | |||
+ | === Mods data === | ||
+ | Data related to spcific mod. | ||
+ | *Example: mission description, building names, goods names etc. | ||
+ | *Do not forget that all Nebuchadnezzar missions and game data are also in the mod, so all related localization are in the mod as well. |
Revision as of 13:40, 10 February 2021
General localization vs mods localization
There are two types of data for localization.
General data
This data are used in the game regardless used mods.
- Example: main menu buttons, employees activies, amployees types, screen names etc.
Mods data
Data related to spcific mod.
- Example: mission description, building names, goods names etc.
- Do not forget that all Nebuchadnezzar missions and game data are also in the mod, so all related localization are in the mod as well.