Difference between revisions of "Mission - atom description"
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| Line 59: | Line 59: | ||
=== Example === | === Example === | ||
| − | <pre> | + | <pre class="mw-collapsible mw-collapsed"> |
| − | atom (' | + | atom ('mission.nz.11', |
{ | { | ||
| − | + | description = 'base::mission.description.nz.11', | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | + | first_residents_event = 'event.first_residents', | |
| − | + | leaving_residents_event = 'event.leaving_residents', | |
| − | + | returning_residents_event = 'event.returning_residents', | |
| − | + | no_path_residents_event = 'event.no_path_residents', | |
| − | + | intro_event = 'base::event.intro.nz.11', | |
| − | + | money_events = {'base::event.money.nz.11', 'base::event.money.nothing'}, | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | + | allowed_buildings = ac( | |
| − | + | nature_buildings, ac( | |
| + | irrig_buildings, { | ||
| + | 'base::build.road.dirty', | ||
| + | 'base::build.road.stone', | ||
| + | 'base::build.bridge', | ||
| + | 'base::build.mine.clay', | ||
| + | 'base::build.mine.fish', | ||
| + | 'base::build.shop.bread', | ||
| + | 'base::build.shop.ceramic', | ||
| + | 'base::build.shop.brick', | ||
| + | 'base::build.shop.copper_jewels', | ||
| + | 'base::build.shop.beer', | ||
| + | 'base::build.shop.tablet', | ||
| + | 'base::build.shop.ceremony', | ||
| + | 'base::build.shop.meat', | ||
| + | 'base::build.shop.furniture', | ||
| + | 'base::build.shop.seal', | ||
| + | 'base::build.shop.gold_jewels', | ||
| + | 'base::build.shop.fabric', | ||
| + | 'base::build.shop.cloth', | ||
| + | 'base::build.service.water', | ||
| + | 'base::build.service.priest', | ||
| + | 'base::build.service.administration', | ||
| + | 'base::build.service.library', | ||
| + | 'base::build.service.lawyer', | ||
| + | 'base::build.market.basic.7', | ||
| + | 'base::build.market.mid.11', | ||
| + | 'base::build.market.luxury.10', | ||
| + | 'base::build.farm.plant.11', | ||
| + | 'base::build.farm.animal.9', | ||
| + | 'base::build.warehouse.11', | ||
| + | 'base::build.house.lower.4', | ||
| + | 'base::build.house.middle.5', | ||
| + | 'base::build.house.upper.3', | ||
| + | 'base::build.caravanserai.11', | ||
| + | 'base::build.mn_warehouse', | ||
| + | 'base::build.port.small', | ||
| + | 'base::build.port.big', | ||
| + | 'base::build.decor.stele', | ||
| + | 'base::build.decor.obelisk', | ||
| + | 'base::build.decor.statue', | ||
| + | 'base::build.decor.grass.small', | ||
| + | 'base::build.decor.garden.small.1', | ||
| + | 'base::build.decor.garden.small.2', | ||
| + | 'base::build.decor.garden.small.3', | ||
| + | 'base::build.decor.garden.small.color.1', | ||
| + | 'base::build.decor.garden.small.color.2', | ||
| + | 'base::build.decor.garden.small.color.3', | ||
| + | 'base::build.decor.garden.small.color.4', | ||
| + | 'base::build.decor.garden.small.fountain.1', | ||
| + | 'base::build.decor.garden.small.fountain.2', | ||
| + | 'base::build.decor.garden.small.fountain.3', | ||
| + | 'base::build.decor.garden.big.1', | ||
| + | 'base::build.decor.garden.big.2', | ||
| + | 'base::build.road.decorative.1', | ||
| + | 'base::build.road.decorative.2', | ||
| + | 'base::build.road.decorative.3', | ||
| + | })), | ||
| + | allowed_monuments = { | ||
| + | 'base::mn.temple.11', | ||
| + | 'base::mn.palace.11', | ||
| + | }, | ||
| + | allowed_templates = { | ||
| + | 'base::mn_template.temple.11', | ||
| + | 'base::mn_template.palace.11', | ||
| + | }, | ||
| + | |||
| + | base_mods = {"base"}, | ||
| + | map = 'base::map.nz.11', | ||
| + | prestige = 'base::prestige.nz.11', | ||
| + | requests = {'base::request.nz.11.a', 'base::request.nz.11.b', 'base::request.nz.11.c'}, | ||
| + | demands = {}, | ||
| + | |||
| + | target_population = 24000, | ||
| + | target_prestige = 1440, | ||
| + | target_level_atoms = { | ||
| + | 'base::level.house.middle.5', | ||
| + | 'base::level.house.upper.3', | ||
| + | }, | ||
| + | target_level_counts = { | ||
| + | 64, | ||
| + | 11, | ||
| + | }, | ||
| + | target_monument_atoms = { | ||
| + | 'base::mn_category.temple.11', | ||
| + | 'base::mn_category.palace.11', | ||
| + | }, | ||
| + | target_monument_counts = { | ||
| + | 1, | ||
| + | 1, | ||
| + | }, | ||
}) | }) | ||
</pre> | </pre> | ||
Revision as of 15:46, 16 April 2021
General description
- Mission atom is the main atom of any mission.
- It contains all settings of the mission or links to other atoms containg mission settings.
Properties description
| Name | Type | Default value / Obligatory |
Description |
|---|---|---|---|
| description | atom[Description Mission] | obligatory | Mission description atom. |
| first_residents_event | atom[Event] | obligatory | Event atom for the first incoming settlers. |
| leaving_residents_event | atom[Event] | obligatory | Event atom for the leaving settlers. |
| returning_residents_event | atom[Event] | obligatory | Event atom for the returning settlers. |
| no_path_residents_event | atom[Event] | obligatory | Event atom when settlers are not able to reach empty houses. |
| map | atom[Map] | obligatory | Mission map atom. |
| prestige | atom[Prestige] | obligatory | Mission prestige atom. |
| requests | vec_1D[atom[Request]] | obligatory | Mission requests. |
| demands | vec_1D[atom[Demand]] | obligatory | Mission demands (royal requests). |
| base_mods | vec_1D[string] | obligatory | Base mods of this mission. All terrains data from thiese mods wil be available in this mission. |
| map_mod_override | string | empty | Map file mod path override. If non empty then the game will look for the mission map file in this mod data. |
| allowed_buildings | vec_1D[atom[Building]] | empty | All available buildings in the mission. |
| allowed_monuments | vec_1D[atom[Monument]] | empty | All available monuments in the mission. |
| allowed_templates | vec_1D[atom[Mn Template]] | empty | All available monument templates in the mission. |
| target_population | int | 0 | Population objectives. |
| target_money | int | 0 | Money objectives. |
| target_prestige | int | 0 | Prestige objectives. |
| target_level_atoms | vec_1D[atom[House Level]] | empty vec | House level objectives atoms. |
| target_level_counts | vec_1D[int] | empty vec | House level objectives values. |
| target_goods_atoms | vec_1D[atom[Goods]] | empty vec | Goods objectives atoms. |
| target_goods_counts | vec_1D[int] | empty vec | Goods objectives values. |
| target_monument_atoms | vec_1D[atom[Mn Category]] | empty vec | Monument objectives atoms. |
| target_monument_counts | vec_1D[int] | empty vec | Monument objectives values. |
Properties in detail
- See in-game prestige tab where you can find how individual components are computed using these data.
Example
atom ('mission.nz.11',
{
description = 'base::mission.description.nz.11',
first_residents_event = 'event.first_residents',
leaving_residents_event = 'event.leaving_residents',
returning_residents_event = 'event.returning_residents',
no_path_residents_event = 'event.no_path_residents',
intro_event = 'base::event.intro.nz.11',
money_events = {'base::event.money.nz.11', 'base::event.money.nothing'},
allowed_buildings = ac(
nature_buildings, ac(
irrig_buildings, {
'base::build.road.dirty',
'base::build.road.stone',
'base::build.bridge',
'base::build.mine.clay',
'base::build.mine.fish',
'base::build.shop.bread',
'base::build.shop.ceramic',
'base::build.shop.brick',
'base::build.shop.copper_jewels',
'base::build.shop.beer',
'base::build.shop.tablet',
'base::build.shop.ceremony',
'base::build.shop.meat',
'base::build.shop.furniture',
'base::build.shop.seal',
'base::build.shop.gold_jewels',
'base::build.shop.fabric',
'base::build.shop.cloth',
'base::build.service.water',
'base::build.service.priest',
'base::build.service.administration',
'base::build.service.library',
'base::build.service.lawyer',
'base::build.market.basic.7',
'base::build.market.mid.11',
'base::build.market.luxury.10',
'base::build.farm.plant.11',
'base::build.farm.animal.9',
'base::build.warehouse.11',
'base::build.house.lower.4',
'base::build.house.middle.5',
'base::build.house.upper.3',
'base::build.caravanserai.11',
'base::build.mn_warehouse',
'base::build.port.small',
'base::build.port.big',
'base::build.decor.stele',
'base::build.decor.obelisk',
'base::build.decor.statue',
'base::build.decor.grass.small',
'base::build.decor.garden.small.1',
'base::build.decor.garden.small.2',
'base::build.decor.garden.small.3',
'base::build.decor.garden.small.color.1',
'base::build.decor.garden.small.color.2',
'base::build.decor.garden.small.color.3',
'base::build.decor.garden.small.color.4',
'base::build.decor.garden.small.fountain.1',
'base::build.decor.garden.small.fountain.2',
'base::build.decor.garden.small.fountain.3',
'base::build.decor.garden.big.1',
'base::build.decor.garden.big.2',
'base::build.road.decorative.1',
'base::build.road.decorative.2',
'base::build.road.decorative.3',
})),
allowed_monuments = {
'base::mn.temple.11',
'base::mn.palace.11',
},
allowed_templates = {
'base::mn_template.temple.11',
'base::mn_template.palace.11',
},
base_mods = {"base"},
map = 'base::map.nz.11',
prestige = 'base::prestige.nz.11',
requests = {'base::request.nz.11.a', 'base::request.nz.11.b', 'base::request.nz.11.c'},
demands = {},
target_population = 24000,
target_prestige = 1440,
target_level_atoms = {
'base::level.house.middle.5',
'base::level.house.upper.3',
},
target_level_counts = {
64,
11,
},
target_monument_atoms = {
'base::mn_category.temple.11',
'base::mn_category.palace.11',
},
target_monument_counts = {
1,
1,
},
})