Difference between revisions of "Quick Start & Modding Basics"
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==== Local mods ==== | ==== Local mods ==== | ||
*These mods can be downloaded from '''any sources'''. | *These mods can be downloaded from '''any sources'''. | ||
| − | *These mods are supported on '''all distributions platforms | + | *These mods are supported on '''all distributions platforms''' builds (Steam, Gog and any future platforms). |
==== Steamworks mods ==== | ==== Steamworks mods ==== | ||
| − | *These mods can be downloaded | + | *These mods can be downloaded through the '''Steam Workshop''' system. |
| − | *For '''Steam builds | + | *For '''Steam builds''' only. |
==== Developer mods ==== | ==== Developer mods ==== | ||
| + | *Special variant of local mods. | ||
| + | *Used to develop, debug and upload your mods. | ||
Revision as of 16:37, 3 February 2021
Types of mods
Nebuchadnezzar supports three type of mods:
All mods types have the same data structure and provides the same functionality. They only differ in the way how to obtain them and where are stored.
Local mods
- These mods can be downloaded from any sources.
- These mods are supported on all distributions platforms builds (Steam, Gog and any future platforms).
Steamworks mods
- These mods can be downloaded through the Steam Workshop system.
- For Steam builds only.
Developer mods
- Special variant of local mods.
- Used to develop, debug and upload your mods.