Difference between revisions of "Quick Start & Modding Basics"

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==== Local mods ====
 
==== Local mods ====
These mods can be downloaded from '''any sources''' and are plugged in by copying them to the special folder in Game Data. These mods are also supported on '''all distributions platforms builds''' (Steam, Gog and any future platforms).
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*These mods can be downloaded from '''any sources'''.
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*These mods are supported on '''all distributions platforms builds''' (Steam, Gog and any future platforms).
 
==== Steamworks mods ====
 
==== Steamworks mods ====
These mods can be downloaded though the '''Steamworkshop'' system. For '''Steam builds only'''.
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*These mods can be downloaded though the '''Steamworkshop'' system.
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*For '''Steam builds only'''.
 
==== Developer mods ====
 
==== Developer mods ====

Revision as of 16:35, 3 February 2021

Types of mods

Nebuchadnezzar supports three type of mods:

All mods types have the same data structure and provides the same functionality. They only differ in the way how to obtain them and where are stored.

Local mods

  • These mods can be downloaded from any sources.
  • These mods are supported on all distributions platforms builds (Steam, Gog and any future platforms).

Steamworks mods

  • These mods can be downloaded though the 'Steamworkshop system.
  • For Steam builds only.

Developer mods