Difference between revisions of "How to create new scenario/mission"
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*See [[Quick Start & Modding Basics]] | *See [[Quick Start & Modding Basics]] | ||
− | == Map vs Mission definition | + | == Map vs Mission definition == |
+ | |||
+ | *Process of creating new mission in Nebuchadnezzar has two main parts. | ||
+ | *1) Define the mission. | ||
+ | *2) Create a map for the mission. | ||
== Mods management screen == | == Mods management screen == |
Revision as of 13:26, 25 October 2021
This manual is intended for the new reworked map editor. Not release yet, but you can already try it in the Steam beta branch. Currently it's the recommended way how to create the new maps.
Custom maps and mods
- All new or changed data (including new missions) are distributed and managed through the mods.
- Note: All scenarios are in fact missions without a campaign, so we will refer all new maps as a missions.
- Although working with the map editor won't require you to work directly with the raw mod data, the user should know the basic of how the mods work.
- See Quick Start & Modding Basics
Map vs Mission definition
- Process of creating new mission in Nebuchadnezzar has two main parts.
- 1) Define the mission.
- 2) Create a map for the mission.
Mods management screen
This screen allows you to create new mods and to upload your mods to the Steam workshop.
- 1) List of your developers mods
- 2) Create new mod with the given name.
- 3) Upload selected mod to the Steam workshop
- 4) Go to the next screen with the mod's missions.
Missions management screen
This screen allows you to create map for the defined missions and access them for the future editing and testing.
- 1) List of your missions in the selected mod.
- 2) Create new map for the selected mission.
- 3) Open editor with the selected mission, either for empty map start or historical start.
- 4) Run the selected mission, either in empty map start or historical start.
- 5) Open missions definition tool. More below.