Difference between revisions of "Mission - atom description"
Jump to navigation
Jump to search
Line 8: | Line 8: | ||
! Name || Type || Default value /<br>Obligatory || Description | ! Name || Type || Default value /<br>Obligatory || Description | ||
|- | |- | ||
− | |description || atom'''['''[[Description Mission - atom description|Description& | + | |description || atom'''['''[[Description Mission - atom description|Description   Mission]]''']''' || obligatory || Mission description atom. |
|- | |- | ||
|first_residents_event || atom'''['''[[Event - atom description|Event]]''']''' || obligatory || Event atom for the first incoming settlers. | |first_residents_event || atom'''['''[[Event - atom description|Event]]''']''' || obligatory || Event atom for the first incoming settlers. |
Revision as of 16:23, 16 April 2021
General description
- Mission atom is the main atom of any mission.
- It contains all settings of the mission or links to other atoms containg mission settings.
Properties description
Name | Type | Default value / Obligatory |
Description |
---|---|---|---|
description | atom[Description   Mission] | obligatory | Mission description atom. |
first_residents_event | atom[Event] | obligatory | Event atom for the first incoming settlers. |
leaving_residents_event | atom[Event] | obligatory | Event atom for the leaving settlers. |
returning_residents_event | atom[Event] | obligatory | Event atom for the returning settlers. |
no_path_residents_event | atom[Event] | obligatory | Event atom when settlers are not able to reach empty houses. |
map | atom[Map] | obligatory | Mission map atom. |
prestige | atom[Prestige] | obligatory | Mission prestige atom. |
requests | vec_1D[atom[Request]] | obligatory | Mission requests. |
demands | vec_1D[atom[Demand]] | obligatory | Mission demands (royal requests). |
base_mods | vec_1D[string] | obligatory | Base mods of this mission. All terrains data from thiese mods wil be available in this mission. |
map_mod_override | string | empty | Map file mod path override. If non empty then the game will look for the mission map file in this mod data. |
Properties in detail
- See in-game prestige tab where you can find how individual components are computed using these data.
Example
atom ('prestige.nz.13', { monuments_atoms = { 'mn_category.temple.13', 'mn_category.palace.13', 'mn_category.garden.13', }, monuments_atoms_weights = { 250.0, 300.0, 500.0, }, population_atoms = { 'resident.lower', 'resident.middle', 'resident.upper', }, population_atoms_weights = { weight_lower, weight_middle, weight_upper, }, revenue_weight = weight_revenue, ui_bound = 2000, })