Difference between revisions of "Mission - atom description"
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|no_path_residents_event || atom'''['''[[Event - atom description|Event]]''']''' || obligatory || Event atom when settlers are not able to reach empty houses. | |no_path_residents_event || atom'''['''[[Event - atom description|Event]]''']''' || obligatory || Event atom when settlers are not able to reach empty houses. | ||
|- | |- | ||
− | |map || atom'''['''[[ | + | |map || atom'''['''[[Map - atom description|Map]]''']''' || obligatory || Mission map atom. |
+ | |- | ||
+ | |prestige || atom'''['''[[Prestige - atom description|Prestige]]''']''' || obligatory || Mission prestige atom. | ||
+ | |- | ||
+ | |requests || vec_1D'''[atom'''['''[[Request - atom description|Request]]''']]''' || obligatory || Mission requests. | ||
+ | |- | ||
+ | |demands || vec_1D'''[atom'''['''[[Demand - atom description|Demand]]''']]''' || obligatory || Mission demands (royal requests). | ||
|} | |} | ||
Revision as of 16:06, 16 April 2021
General description
- Mission atom is the main atom of any mission.
- It contains all settings of the mission or links to other atoms containg mission settings.
Properties description
Name | Type | Default value / Obligatory |
Description |
---|---|---|---|
description | atom[Description Mission] | obligatory | Mission description atom. |
first_residents_event | atom[Event] | obligatory | Event atom for the first incoming settlers. |
leaving_residents_event | atom[Event] | obligatory | Event atom for the leaving settlers. |
returning_residents_event | atom[Event] | obligatory | Event atom for the returning settlers. |
no_path_residents_event | atom[Event] | obligatory | Event atom when settlers are not able to reach empty houses. |
map | atom[Map] | obligatory | Mission map atom. |
prestige | atom[Prestige] | obligatory | Mission prestige atom. |
requests | vec_1D[atom[Request]] | obligatory | Mission requests. |
demands | vec_1D[atom[Demand]] | obligatory | Mission demands (royal requests). |
Properties in detail
- See in-game prestige tab where you can find how individual components are computed using these data.
Example
atom ('prestige.nz.13', { monuments_atoms = { 'mn_category.temple.13', 'mn_category.palace.13', 'mn_category.garden.13', }, monuments_atoms_weights = { 250.0, 300.0, 500.0, }, population_atoms = { 'resident.lower', 'resident.middle', 'resident.upper', }, population_atoms_weights = { weight_lower, weight_middle, weight_upper, }, revenue_weight = weight_revenue, ui_bound = 2000, })