Difference between revisions of "Mission - atom description"
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! Name || Type || Default value /<br>Obligatory || Description | ! Name || Type || Default value /<br>Obligatory || Description | ||
|- | |- | ||
− | |description || atom'''[''' | + | |description || atom'''['''[[Description Mission - atom description|Description Mission]]''']''' || obligatory || Mission description atom. |
|- | |- | ||
− | |first_residents_event || atom'''['''Event''']''' || obligatory || Event atom for the first incoming settlers. | + | |first_residents_event || atom'''['''[[Event - atom description|Event]]''']''' || obligatory || Event atom for the first incoming settlers. |
|- | |- | ||
− | |leaving_residents_event || atom'''['''Event''']''' || obligatory || Event atom for the leaving settlers. | + | |leaving_residents_event || atom'''['''[[Event - atom description|Event]]''']''' || obligatory || Event atom for the leaving settlers. |
|- | |- | ||
− | |returning_residents_event || atom'''['''Event''']''' || obligatory || Event atom for the returning settlers. | + | |returning_residents_event || atom'''['''[[Event - atom description|Event]]''']''' || obligatory || Event atom for the returning settlers. |
|- | |- | ||
− | |no_path_residents_event || atom'''['''Event''']''' || obligatory || Event atom when settlers are not able to reach empty houses. | + | |no_path_residents_event || atom'''['''[[Event - atom description|Event]]''']''' || obligatory || Event atom when settlers are not able to reach empty houses. |
|- | |- | ||
− | |map || atom'''['''Event''']''' || obligatory || Mission map atom. | + | |map || atom'''['''[[Event - atom description|Event]]''']''' || obligatory || Mission map atom. |
|} | |} | ||
Revision as of 16:04, 16 April 2021
General description
- Mission atom is the main atom of any mission.
- It contains all settings of the mission or links to other atoms containg mission settings.
Properties description
Name | Type | Default value / Obligatory |
Description |
---|---|---|---|
description | atom[Description Mission] | obligatory | Mission description atom. |
first_residents_event | atom[Event] | obligatory | Event atom for the first incoming settlers. |
leaving_residents_event | atom[Event] | obligatory | Event atom for the leaving settlers. |
returning_residents_event | atom[Event] | obligatory | Event atom for the returning settlers. |
no_path_residents_event | atom[Event] | obligatory | Event atom when settlers are not able to reach empty houses. |
map | atom[Event] | obligatory | Mission map atom. |
Properties in detail
- See in-game prestige tab where you can find how individual components are computed using these data.
Example
atom ('prestige.nz.13', { monuments_atoms = { 'mn_category.temple.13', 'mn_category.palace.13', 'mn_category.garden.13', }, monuments_atoms_weights = { 250.0, 300.0, 500.0, }, population_atoms = { 'resident.lower', 'resident.middle', 'resident.upper', }, population_atoms_weights = { weight_lower, weight_middle, weight_upper, }, revenue_weight = weight_revenue, ui_bound = 2000, })