Difference between revisions of "Mission - atom description"

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! Name || Type || Default value /<br>Obligatory || Description
 
! Name || Type || Default value /<br>Obligatory || Description
 
|-
 
|-
|monument_atoms || vec_1D'''['''atom'''['''Mn_Category''']]''' || obligatory || Vector of monument categories which will provide prestige.
+
|description || atom'''['''Description_Mission''']''' || obligatory || Mission description atom.
|-
 
|monuments_atoms_weights || vec_1D'''['''float''']''' || obligatory || Vector of prestige increase for related monument categories.
 
|-
 
|population_atoms || vec_1D'''['''atom'''['''Resident''']]''' || obligatory || Vector of residents types which will provide prestige.
 
|-
 
|population_atoms_weights || vec_1D'''['''float''']''' || obligatory || Vector of prestige factors for related resident types.
 
|-
 
|revenue_weight|| float || obligatory || Revenue prestige factor.
 
|-
 
|ui_bound || int || obligatory || Maximal value of prestige for computing heights of columns in the prestige tab.
 
 
|}
 
|}
  

Revision as of 15:32, 16 April 2021

<- back to all classes

General description

  • Mission atom is the main atom of any mission.
  • It contains all settings of the mission or links to other atoms containg mission settings.

Properties description

Name Type Default value /
Obligatory
Description
description atom[Description_Mission] obligatory Mission description atom.

Properties in detail

  • See in-game prestige tab where you can find how individual components are computed using these data.

Example

atom ('prestige.nz.13',
{
    monuments_atoms = {
        'mn_category.temple.13',
        'mn_category.palace.13',
        'mn_category.garden.13',
    },
    monuments_atoms_weights = {
        250.0,
        300.0,
        500.0,
    },

    population_atoms = {
        'resident.lower',
        'resident.middle',
        'resident.upper',
    },
    population_atoms_weights = {
        weight_lower,
        weight_middle,
        weight_upper,
    },

    revenue_weight = weight_revenue,
    ui_bound = 2000,
})