Difference between revisions of "Mission - atom description"

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(Created page with "<- back to all classes === General description === *Prestige atom determines how individual components of prestige contribute to the total prestige. === Proper...")
 
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[[Atom types|<- back to all classes]]
 
[[Atom types|<- back to all classes]]
 
=== General description ===
 
=== General description ===
*Prestige atom determines how individual components of prestige contribute to the total prestige.
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*Mission atom is the main atom of any mission.
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*It contains all settings of the mission or links to other atoms containg mission settings.
  
 
=== Properties description ===
 
=== Properties description ===

Revision as of 15:13, 16 April 2021

<- back to all classes

General description

  • Mission atom is the main atom of any mission.
  • It contains all settings of the mission or links to other atoms containg mission settings.

Properties description

Name Type Default value /
Obligatory
Description
monument_atoms vec_1D[atom[Mn_Category]] obligatory Vector of monument categories which will provide prestige.
monuments_atoms_weights vec_1D[float] obligatory Vector of prestige increase for related monument categories.
population_atoms vec_1D[atom[Resident]] obligatory Vector of residents types which will provide prestige.
population_atoms_weights vec_1D[float] obligatory Vector of prestige factors for related resident types.
revenue_weight float obligatory Revenue prestige factor.
ui_bound int obligatory Maximal value of prestige for computing heights of columns in the prestige tab.

Properties in detail

  • See in-game prestige tab where you can find how individual components are computed using these data.

Example

atom ('prestige.nz.13',
{
    monuments_atoms = {
        'mn_category.temple.13',
        'mn_category.palace.13',
        'mn_category.garden.13',
    },
    monuments_atoms_weights = {
        250.0,
        300.0,
        500.0,
    },

    population_atoms = {
        'resident.lower',
        'resident.middle',
        'resident.upper',
    },
    population_atoms_weights = {
        weight_lower,
        weight_middle,
        weight_upper,
    },

    revenue_weight = weight_revenue,
    ui_bound = 2000,
})