Difference between revisions of "City - atom description"

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|trade_direction || string || obligatory || Direction from city trade ship will arrive.
 
|trade_direction || string || obligatory || Direction from city trade ship will arrive.
 
|-
 
|-
|trade_ship || atom'''['''Ship_Trade''']''' || null || Ship used as trade ship with this city.
+
|trade_ship || atom'''['''Ship Trade''']''' || null || Ship used as trade ship with this city.
 
|}
 
|}
  
 
=== Properties in detail ===
 
=== Properties in detail ===
 
*See in-game prestige tab where you can find how individual components are computed using these data.
 
*See in-game prestige tab where you can find how individual components are computed using these data.

Revision as of 10:47, 17 February 2021

<- back to all classes

General description

  • City atom represent other citites in the world you can trade with.
  • It also used to define player city on the world map.

Properties description

Name Type Default value /
Obligatory
Description
name locale string obligatory Name of the city.
position vec_1D[int, 2] obligatory Position of the city on the world map.
label_alignment vec_1D[int, 2] obligatory Alignment of city label on the world map.
label_position vec_1D[int, 2] obligatory Additional offset for city label on the world map.
home_bezier_offset vec_1D[int, 2] obligatory Home city offset for open trade bezier curve start position.
this_bezier_offset vec_1D[int, 2] obligatory This city offset for open trade bezier curve end position.
control_point vec_1D[int, 2] obligatory Control point position for open trade bezier curve.
export_goods vec_1D[atom[Goods]] obligatory List of goods player's city can export to this city.
import_goods vec_1D[atom[Goods]] obligatory List of goods player's city can import from this city.
export_limits vec_1D[int] obligatory Maximal year trade volume for export goods.
import_limits vec_1D[int] obligatory Maximal year trade volume for import goods.
export_prices vec_1D[int] obligatory Base prices for export goods.
import_prices vec_1D[int] obligatory Base prices for import goods.
open_trade_goods vec_1D[atom[Goods]] empty vec List of goods player can choose from to open trade route.
open_trade_count vec_1D[int] empty vec Required amount of goods to open trade goods.
min_prestige int 0 Required prestige to open trade route.
max_prestige int 0 Maximal value of prestige for computation prestige component of city relation.
prestige_reached_event atom[Event] null Event when reach city required prestige.
trade_direction string obligatory Direction from city trade ship will arrive.
trade_ship atom[Ship Trade] null Ship used as trade ship with this city.

Properties in detail

  • See in-game prestige tab where you can find how individual components are computed using these data.