Difference between revisions of "Prestige - atom description"

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[[Atom types|<- back to all classes]]
 
[[Atom types|<- back to all classes]]
 
=== General description ===
 
=== General description ===
*Prestige atom determines how individual parts of prestige contribute to the total prestige.
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*Prestige atom determines how individual components of prestige contribute to the total prestige.
  
 
=== Properties description ===
 
=== Properties description ===

Revision as of 10:19, 17 February 2021

<- back to all classes

General description

  • Prestige atom determines how individual components of prestige contribute to the total prestige.

Properties description

Name Type Default value /
Obligatory
Description
monument_atoms vec_1D[atom[Mn_Category]] obligatory Vector of monument categories which will provide prestige.
monuments_atoms_weights vec_1D[float] obligatory Vector of prestige increase for related monument categories.
population_atoms vec_1D[atom[Resident]] obligatory Vector of residents types which will provide prestige.
population_atoms_weights vec_1D[float] obligatory Vector of prestige factors for related resident types.
revenue_weight float obligatory Revenue prestige factor.
ui_bound int obligatory Maximal value of prestige for computing heights of columns in the prestige tab.

Properties in detail

  • See in-game prestige tab where you can find how individual components are computed using these data.