Difference between revisions of "Prestige - atom description"
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[[Atom types|<- back to all classes]] | [[Atom types|<- back to all classes]] | ||
=== General description === | === General description === | ||
− | *Prestige atom determines how individual | + | *Prestige atom determines how individual components of prestige contribute to the total prestige. |
=== Properties description === | === Properties description === |
Revision as of 10:19, 17 February 2021
General description
- Prestige atom determines how individual components of prestige contribute to the total prestige.
Properties description
Name | Type | Default value / Obligatory |
Description |
---|---|---|---|
monument_atoms | vec_1D[atom[Mn_Category]] | obligatory | Vector of monument categories which will provide prestige. |
monuments_atoms_weights | vec_1D[float] | obligatory | Vector of prestige increase for related monument categories. |
population_atoms | vec_1D[atom[Resident]] | obligatory | Vector of residents types which will provide prestige. |
population_atoms_weights | vec_1D[float] | obligatory | Vector of prestige factors for related resident types. |
revenue_weight | float | obligatory | Revenue prestige factor. |
ui_bound | int | obligatory | Maximal value of prestige for computing heights of columns in the prestige tab. |
Properties in detail
- See in-game prestige tab where you can find how individual components are computed using these data.