Difference between revisions of "Grass - atom description"

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! Name || Type || Default value /<br>Obligatory || Description
 
! Name || Type || Default value /<br>Obligatory || Description
 
|-
 
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|masque_0001 || masque || obligatory || Masque of ''0001' transition
+
|masque_0001 || masque || obligatory || Masque of ''0001'' transition
 
|-
 
|-
 
|masque || masque || obligatory || Surface masque.
 
|masque || masque || obligatory || Surface masque.

Revision as of 11:55, 16 February 2021

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General description

Grass.png

  • Grass represent addition graphics which visualize irrigated tiles.
  • Similar to Surface graphics it may (must) represent trnsition between different degree of irrigation.

Properties description

Name Type Default value /
Obligatory
Description
masque_0001 masque obligatory Masque of 0001 transition
masque masque obligatory Surface masque.
transition_grid atom[Grid] null Transition Grid of this Surface
transition_type int obligatory if
transition_grid set
Transition type between grid and transition_grid
grass vec_1D[atom[Grass]] empty vec Grass representation atom.
grass_ending vec_1D[atom[Grass]] empty vec Grass ending representation atom.

Properties in detail