Difference between revisions of "Grass - atom description"

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=== Properties description ===
 
=== Properties description ===
 +
{| class="wikitable"
 +
! Name || Type || Default value /<br>Obligatory || Description
 +
|-
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|masque_0001 || masque || obligatory || Masque of ''0001' transition
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|-
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|masque || masque || obligatory || Surface masque.
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|-
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|transition_grid || atom'''['''Grid''']''' || null || Transition Grid of this Surface
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|-
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|transition_type || int || obligatory if<br>transition_grid set || Transition type between ''grid'' and ''transition_grid''
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|-
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|grass || vec_1D'''['''atom'''['''Grass''']]''' || empty vec || Grass representation atom.
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|-
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|grass_ending || vec_1D'''['''atom'''['''Grass''']]''' || empty vec || Grass ending representation atom.
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|}
  
 
=== Properties in detail ===
 
=== Properties in detail ===

Revision as of 10:55, 16 February 2021

<- back to all classes

General description

Grass.png

  • Grass represent addition graphics which visualize irrigated tiles.
  • Similar to Surface graphics it may (must) represent trnsition between different degree of irrigation.

Properties description

Name Type Default value /
Obligatory
Description
masque_0001 masque obligatory Masque of 0001' transition
masque masque obligatory Surface masque.
transition_grid atom[Grid] null Transition Grid of this Surface
transition_type int obligatory if
transition_grid set
Transition type between grid and transition_grid
grass vec_1D[atom[Grass]] empty vec Grass representation atom.
grass_ending vec_1D[atom[Grass]] empty vec Grass ending representation atom.

Properties in detail