Difference between revisions of "Quick Start & Modding Basics"
Jump to navigation
Jump to search
Line 16: | Line 16: | ||
== What is moddable? == | == What is moddable? == | ||
− | Everything '''except''' the tutorial, guide, UI and fonts. | + | Everything '''except''' the tutorial, guide, UI and fonts. That means, you can create or edit '''goods''', '''production chains''', '''buildings''', '''monuments''', '''maps''', '''missions''' or even ther '''whole campaigns''' and more. |
− | That means, you can create or edit goods, production chains, buildings, monuments, maps, missions or even ther whole | ||
== Mod structure == | == Mod structure == |
Revision as of 17:42, 3 February 2021
Types of mods
Nebuchadnezzar supports three type of mods:
All mods types have the same data structure and provides the same functionality. They only differ in the way how to obtain them and where are stored.
Local mods
- These mods can be downloaded from any sources.
- These mods are supported on all distributions platforms builds (Steam, Gog and any future platforms).
Steam Workshop mods
- These mods can be downloaded through the Steam Workshop system.
- For Steam builds only.
Developer mods
- Special variant of local mods.
- Used to develop and upload your mods.
What is moddable?
Everything except the tutorial, guide, UI and fonts. That means, you can create or edit goods, production chains, buildings, monuments, maps, missions or even ther whole campaigns and more.