Grid - atom description

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General description[edit]

Grid surface2.png

  • Grid atoms represent type of terrain on a vertex of any tiles.
  • They do not hold graphical representation.
    • Surface atoms hold the graphical representation, but used Surface atom is determined by Grid atoms in its four vertices.
  • Grid type can be set/changed in map editor by appropriate editor tool.
  • In the image above you can see single Surface in the cyan rhombus and its four Grid in the red rects.
    • Left and bottom Grid atoms are of type soil and top and right are of type desert, so the result Surface atom is transition from soil to desert.

Properties description[edit]

Name Type Default value /
Obligatory
Description
name locale string obligatory Name of the grid type. Shown only in map editor.
water_power int 0 Determines how big is the surroundings in which this tile can irrigate other tiles.
water_repellent bool false Water repelent tiles cannot be irrigated by no means.
features vec_1D[atom[Grid Feature]] obligatory List of grid features.
surface_representant atom[Grid] null Grid atom which is used, instead of this atom, for determination of Surface type.

Properties in detail[edit]

features[edit]

  • Each Grid can support multiple "features".
  • These features then describe additional properties.

surface_representant[edit]

  • Sometimes you can have multiple Grid atoms which are different is some properties, but which do not influence which Surface should be used with them. For example soil without water power and soil with water power in base mod.
  • In such cases is best to choose one of them as a representant because it reduces number of required surface atoms.

Example[edit]

atom ('grid.stone',
{
    name = "@grid.stone",
    features = {'gf.A', 'gf.G', 'gf.Si'},
    water_repellent = true,
})

atom ('grid.river',
{
    name = "@grid.river",
    features = {'gf.A', 'gf.W'},
    water_power = 4,
})